Setting

Character Earned XP Spent XP
James 0 0
Jack 0 0
Ashton 0 0

A character may increase a Trait by paying a number of Experience Points equal to four times the next rank. For example, increasing a character's Reflexes from 2 to 3 would cost 12 Experience Points. Remember to check and see if your Ring increases when you purchase additional ranks in your Traits.

Because it has no Traits, the Void Ring may be increased on its own. This is more expensive, however, because the Void Ring contributes directly to a character's Insight Rank. Increasing a character's Void Ring costs a number of points equal to six times the new rank. For example, increasing a character's Void Ring from 2 to 3 would cost 18 Experience Points.

Skills may be purchased for a number of Experience Points equal to the next rank in Skill. To purchase a Skill the character does not already possess cost 1 Experience Point to gain that Skill at Rank 1. Increasing a Skill from 2 to 3 would cost 3 Experience Points. An Emphasis may be purchased for a Skill by spending 2 Experience Points.

Advantages and Disadvantages may be purchased for the cost listed in their description. An Advantage that specifies it costs 3 points, for example, requires 3 Experience Points to add it to your character. Disadvantages function similarly, except that characters gain additional Experience Points for taking them, up to a maximum of 10 extra points. For example, a character with 40 Experience Points who takes a Disadvantage worth 4 points now has 44 Experience Points to spend on improvements.

When spending Experience Points, please remember that no starting character may begin play with any ability, whether a Trait or a Skill, above 4.